About Faceless Console

We built this for our own channels first.

Faceless Console isn't a course someone wrote after watching other people succeed. It's the production system of a working media company, packaged so you can run it too.

  • Published by Media Publishers Group
  • Run on real channels every day
Faceless Jack at his desk

Who's behind it.

Media Publishers Group

Faceless Console is published by Media Publishers Group, an independent media company that builds and operates a portfolio of digital-first brands across travel, motorsport, lifestyle, personal finance, property and history.

Faceless Jack

The person writing to you is Faceless Jack. Before any of this, that meant years of owning and running businesses, including traditional media. In 2020 the interest turned to YouTube — and it grew from a curiosity into a modern content creation business and consultancy.

One editorial standard

Every brand in the portfolio is developed in-house: researched, produced and published to one editorial standard. None of them show a face. That's the point — and it's why the tools exist.

Faceless Jack, thinking

Why the channels stay unnamed.

You'll notice we never name them. That's deliberate, and it's worth explaining, because plenty of people in this market do the opposite.

The edge is the format

A faceless channel's edge is its format, its topic selection and its packaging. Publish the URL and you hand that edge to every competitor with a spreadsheet — and to every person who'd rather clone a channel than build one.

The channels feed real teams

We're not putting them up as marketing collateral.

We show the evidence instead

Retention curves, click-through graphs and view charts pulled straight out of the analytics, with the identifying details removed. The numbers are the honest part. The channel names would just be theatre.

How we work.

Accuracy

Facts checked, sources verified, corrections made. In a niche full of confident guessing, being right is the whole business.

Craft

Production quality is not decoration. A script that holds attention and a thumbnail that earns the click are the two things that decide whether any of it matters.

Audience first

We make content for viewers, not algorithms. The algorithm is downstream of whether a real person kept watching.

What that has to do with you.

Faceless Console is the internal system, generalised.

Twenty Console Skills that validate a niche before you spend a dollar, watch the market daily, verify a story before it becomes a script, write the script, build the title, thumbnail and SEO package as finished files, edit the video and cut the Shorts, read the results so the next video comes out sharper — and then find what the viewers will buy, write the book and build the page, so the channel earns before AdSense does.

None of it is theory. Every rule inside it was written after something went wrong on a channel we were running, and it's still the system those channels run on today.

Planning the content calendar
Planning the content calendar — the part of faceless YouTube nobody films.

Where to find us.

Both are free, and neither one asks for your email.

X — @FacelessJackYT

Faceless Jack posts what’s working, what isn’t, and the occasional thing that went wrong that week.

Follow on X →

YouTube — Faceless Console

Where the system gets shown rather than described.

Watch on YouTube →
Faceless Jack

Start with the part you need.

Faceless Console from $59: six bundles, each the Console Skills for one job, with Skool and all the training.

Requires a Claude subscription with Cowork, on Windows or Mac.